Mad Skillz of a Skills Menu

Dev-Blog #15 Inventory Systems & Crafting

*DISCLAIMER: DoS2 is still in early development. All images, and graphics shown, may change or may not appear in the final version of the game.

Give a person a fish and they'll eat for a day. Teach a person to fish and they'll eat for a lifetime. Welcome back, survivors, to the Dawn of Survivors 2 Dev-Blog! Through skill and survival, you can unlock more weapons and workshops. The skill tree not only allows you to track your progress unlocking new skills, but it gives you goals to accomplish during the apocalypse.

What you can build depends on where you invest your knowledge.

In DoS1, skill points were gained the more you engaged with your environment, which then were used to unlock items in your skills menu. This encouraged you to think more strategically about what items to unlock. Since DoS2 has specific goals you can follow, rather than just being a “hunt-and-gather”, it opens you up to a more straightforward and fuller experience.

Tool crafting has been simplified, but weapon crafting has been expanded upon.

The purpose of the skill tree is to make you focus on what you need in order to escape this wasteland. Each new item or workshop requires a certain number of “survival points”, which you earn by interacting with the environment. Individual items and workshops crafted can be split amongst others if you have a team - this way you can save towards higher tier unlockables. More advanced tiers can be unlocked by crafting, building, or killing more advanced items/zombies to increase your characters’ “pollution points” (we’ll think of a better name for this one later). The higher the tier, the closer you (and even your team) get to escaping the apocalypse. 

Overall, we think you’ll enjoy the new skill tree mechanics and the journey it takes you down.

Key Additions:

  • Crafted a new skill tree, as opposed to a simple items menu.

  • The skill tree creates micro goals & strategy.

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