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Current Nintendo Development

Dev-Blog #27 Development Progress


*DISCLAIMER: DoS2 is still in early development. Images, video, and graphics shown, may change or may not appear in the final version of the game.*


Welcome back, Survivors, to another DoS2 Dev-Blog! If you haven’t already noticed, blogs have shifted in style from streams to development screenshares. However, the last thing we want to do is leave our dedicated players in the dark on the Nintendo side of development. Without going into too much detail, let’s go over what’s happening with DoS2 and Nintendo.


Preparing for the onslaught of oncoming hordes!
Preparing for the onslaught of oncoming hordes!

1) New Builds are Still in Production:


As the game continues to form into the ultimate zombie slaying experience, new builds with new mechanics and UI are being implemented. Builds that are submitted must pass Nintendo’s rigorous testing process in order to be seen on the Store Page; especially with NO (nintendo online) multiplayer features. We ensure that each new build meets Nintendo’s requirements in order to publish DoS2.


Discoveries can be just around the corner...
Discoveries can be just around the corner...

2) Your Feedback Matters:


Our recent streams have allowed for feedback that may have been missed during DoS1’s development. It’s important to hear the voice of the audience in order to create something they value. Not all feedback can be implemented, as there are limitations to the Nintendo Switch, especially with live communication. However, we will continue to take your feedback and introduce them into future development for DoS2.


Dawn Of Survivors 2 is gonna take off!
Dawn Of Survivors 2 is gonna take off!

3) The QA Continues:


With every new change comes the need to test, test, and test some more. Every build has the opportunity to be a game changer or game breaker. With the current global situation, smoke/grey-box testing has slowed. With teams from all over the world, precautions must be made to ensure that the safety of all staff is priority #1. We appreciate your continued patience as we develop DoS2 with care.


Right now, development is going well, but takes time to curate. Learning from Valve, we understand that, great games take time.


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Thanks for reading our dev-blog, and don’t be afraid to ask us about the development of the game. Tell us what you think on: Facebook, Twitter, and the community Discord! We’ll see you next time at dawn! Keep on surviving!



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